Patch 9.7 notes



Patch 9.7 notes
Resultado de imagem para nota de atualização lol
4/9/2019 Bugfix

Braum
BUGFIX - Fixed a bug where Braum's E - Unbreakable did not reduce damage from certain multi-hit abilities.


4/5/2019 Bugfix
Vi
BUGFIX - Fixed a bug where after casting E - Excessive Force on a target who is moving away from her, Vi would be locked into walking towards them for ~.25 - .5 seconds.


4/4/2019 ARAM Balance Changes
Below is the cumulative list of ARAM balance adjustments, both the original changes and some adjustments that went live today. 


Let's start with the buffs ~

AATROX - +10% damage dealt & -10% damage taken
AKALI - +18% damage dealt & -8% damage taken
BARD - +8% damage dealt & -10% damage taken
CAMILLE - +8% damage dealt & -8% damage taken
EVELYNN - +15% damage dealt & -10% damage taken
FIORA - +8% damage dealt & -8% damage taken
HECARIM - -10% damage taken
IRELIA - +5% damage dealt & -5% damage taken
KAI’SA - +15% damage dealt
KASSADIN - +10% damage dealt & -5% damage taken
KINDRED - +10% damage dealt
KHAZIX - +8% damage dealt & -10% damage taken
LEBLANC - +12% damage dealt & -10% damage taken
LEE SIN - +8% damage dealt & -10% damage taken
NIDALEE+15% damage dealt
NOCTURNE - +5% damage dealt & -10% damage taken
QUINN - +10% damage dealt & -10% damage taken
REK’SAI - +18% damage dealt & -10% damage taken
RENGAR - +5% damage dealt & -10% damage taken
RYZE - +8% damage dealt & -5% damage taken
SEJUANI - -10% damage taken
SHYVANA - +5% damage dealt & -5% damage taken
TAHM KENCH - +8% damage dealt & -8% damage taken
TALON - +10% damage dealt & -5% damage taken
TRYNDAMERE - +10% damage dealt & -10% damage taken
WARWICK - -8% damage taken
UDYR - +10% damage dealt & -10% damage taken
Here are the nerfs!
ASHE - -5% damage dealt
BRAND - -5% damage dealt
DR. MUNDO - +10% damage taken
FIDDLESTICKS - -6% damage dealt & +6% damage taken
HEIMERDINGER - -6% damage dealt & +6% damage taken
ILLAOI - +5% damage taken
JANNA - +10% damage taken
JHIN - -5% damage dealt
JINX - -5% damage dealt
KARTHUS - -10% damage dealt
KAYLE - -6% damage dealt & +6% damage taken
KOG’MAW - -10% damage dealt
LUX - -10% damage dealt & +8% damage taken
MALZAHAR - -8% damage dealt & +8% damage taken
MAOKAI - -10% damage dealt & +10% damage taken
MISS FORTUNE - -8% damage dealt
MORGANA - -6% damage dealt & +6% damage taken
NASUS - -5% damage dealt
SION - +10% damage taken
SIVIR - -8% damage dealt
SONA - -10% damage dealt & -25% healing done & +12% damage taken
SWAIN - -6% damage dealt & +6% damage taken
TEEMO - -12% damage dealt
VEIGAR - -8% damage dealt & +10% damage taken
VEL’KOZ - -10% damage dealt
XERATH - -5% damage dealt
YORICK - +8% damage taken
ZIGGS - -15% damage dealt & +8% damage taken
ZYRA - -8% damage dealt & +8% damage taken


Patch Highlights


Champions

Kayle

Armor growth, health regen decreased. Q cost increased. W movement speed decreased, cost increased. E damage reduced but now has a ratio
We're following up with more adjustments to Kayle to make her late-game spikes more reliant on doing well and getting items rather than coasting off raw power from levels.
Base Stats
HEALTH REGEN - 6 ⇒ 5
ARMOR GROWTH - 3.5 ⇒ 3
Q - Radiant Blast
COST - 60/65/70/75/80 mana ⇒ 70/75/80/85/90 mana
W - Celestial Blessing
BONUS MOVEMENT SPEED - 26/32/38/44/50% ⇒ 24/28/32/36/40%
COST70/75/80/85/90 mana ⇒ 60/70/80/90/100 mana
E - Starfire Spellblade
BONUS MAGIC DAMAGE - 10/12.5/15/17.5/20% target's missing health ⇒8/10/12/14/16% (+1% per 100 ability power) target's missing health


Urgot

Passive damage decreased late. E cooldown increased early; cost increased. R damage decreased.
Was told we can't use the Urgod joke again. We're pulling back on some of the buffs he received last patch.
Passive - Echoing Flames
DAMAGE - 2/3/4/6/8% target's max health ⇒ 2/3/4/5/6% target's max health (still at levels 1/6/9/11/13)
E - Disdain
COOLDOWN - 14 seconds ⇒ 16/15.5/15/14.5/14 seconds
COST - 50/60/70/80/90 mana ⇒ 60/70/80/90/100 mana
R - Fear Beyond Death
DAMAGE - 125/250/375 ⇒ 100/225/350


Simple Changes

Azir

Health regen growth increased. Q damage increased.
Even with 9.4's attack speed buff, Azir still has room to grow without becoming a pro play nightmare. Probably.
Base Stats
HEALTH REGEN GROWTH - 0.55 ⇒ 0.75
Q - Conquering Sands
DAMAGE - 60/80/100/120/140 ⇒ 70/90/110/130/150
Cho'Gath

Q cooldown decreased.
We're helping out Cho'Gath with some power to his primary crowd control and zoning.
Q - Rupture
COOLDOWN - 9 seconds ⇒ 7 seconds


Dr. Mundo

Q damage increased. E attack damage increased.
We're following up on the Doctor's 9.5 buffs. More damage!
Q - Infected Cleaver
DAMAGE - 15/17.5/20/22.5/25% target's current health ⇒20/22.5/25/27.5/30% target's current health
E - Masochism
MINIMUM BONUS ATTACK DAMAGE - 30/45/60/75/90 ⇒ 40/55/70/85/100
MAXIMUM BONUS ATTACK DAMAGE - 60/90/120/150/180 ⇒80/110/140/170/200


Garen

W passive stats increased, cooldown decreased, duration decreased late.
First line: Increasing Garen's scaling with last-hits. 

Second line: Giving Garen more opportunities to use Courage's initial window of tenacity and increased damage reduction. 

Third line: Making sure he doesn't go nuts by keeping the uptime roughly similar.
W - Courage
PASSIVE RESISTANCES - 0.25 per stack, up to 40 ⇒ 0.33 per stack, up to 50
COOLDOWN - 24/23/22/21/20 seconds ⇒ 23/21/19/17/15 seconds
DURATION - 2/3/4/5/6 seconds ⇒ 2/2.75/3.5/4.25/5 seconds


Leona

E cooldown decreased.
We're increasing Leona's late-game crowd control so she can start fights more often when players invest more points into her E.
E - Zenith Blade
COOLDOWN - 13/12/11/10/9 seconds ⇒ 12/10.5/9/7.5/6 seconds


Lissandra

Q cooldown increased.
We're hitting Lissandra's waveclear so she can't consistently out-shove her opponents.
Q - Ice Shard
COOLDOWN - 6/5.25/4.5/3.75/3 seconds ⇒ 10/8.5/7/5.5/4 seconds


Morgana

Health regen growth decreased. W ratio decreased.
Lookin' good and feelin' fine. But maybe a little too fine, especially in mid. Trimming off some excess power from her update in 9.5. While we're aiming mainly at mid-lane Morg, support will also be affected.
Base Stats
HEALTH REGEN GROWTH - 0.6 ⇒ 0.4
W - Tormented Shadow
MINIMUM TOTAL DAMAGE RATIO - 0.8 ability power ⇒ 0.7 ability power (still at 0% target missing health)
MAXIMUM TOTAL DAMAGE RATIO - 2.16 ability power ⇒ 1.89 ability power (still at 100% target missing health)


Pyke

Q cooldown decreased early. E stun duration increased.
We're giving Pyke's all-in more power.
Q - Bone Skewer
COOLDOWN - 16/14/12/10/8 seconds ⇒ 14/12.5/11/9.5/8 seconds
E - Phantom Undertow
STUN DURATION - 1.1 seconds ⇒ 1.25 seconds


Rumble

W movement speed increased. R cooldown decreased.
We're giving Rumble some love so he can compete better against other top laners.
W - Scrap Shield
MOVEMENT SPEED - 10/15/20/25/30% ⇒ 20/25/30/35/40%
R - The Equalizer
COOLDOWN - 110/100/90 seconds ⇒ 100/85/70 seconds


Sylas

Health regen decreased. W damage decreased. E cooldown increased early.
We're continuing with the adjustments to Sylas since he’s become frustrating to deal with in all levels of play. These nerfs are aimed around creating weaknesses in his laning phase so that he can't be both mobile and have higher all-in damage and healing than his opponent
Base Stats
HEALTH REGEN - 9.5 ⇒ 7.5
W - Kingslayer
DAMAGE - 60/90/120/150/180 ⇒ 50/75/100/125/150
EMPOWERED DAMAGE - 90/135/180/225/270 ⇒ 75/112.5/150/187.5/225
E - Abscond / Abduct
COOLDOWN - 12/11.5/11/10.5/10 seconds ⇒ 18/16/14/12/10 seconds


Items

Enchantment: Cinderhulk

Minion and monster aura damage increased.
We're helping tank junglers feel a more meaningful power spike upon completing Cinderhulk and bringing it closer to the other jungle enchants in clear speed.
GRILLED RAZORBEAK - Deals 200% ⇒ 300% bonus magic damage to minions and monsters


The Dark Seal

Ability power, sell-back value decreased.
Dark Seal is meant to be a greedy purchase to eventually upgrade into an even greedier Soulstealer, but its stat efficiency is so high and its sell-back value so good it’s become the correct choice to buy (sometimes in multiples) in too many situations.
ABILITY POWER - 15 ⇒ 10
SELLBACK VALUE - 245 gold ⇒ 140 gold


UPDATED
Wit's End

Attack speed, magic resist, cost increased. Now grants movement speed. On-hit damage lower early, higher late. No longer steals magic resist but now heals on-hit.
Making Wit's End more slot-efficient for attack speed bruisers. It can now fill the gap where one would consider Maw of Malmortius, but can't due to the overlap in passives with Sterak's Gage (Lifeline). It'll also be less of an early-rush item now that its new UNIQUE effect scales better throughout the game.
TOTAL COST2400 gold ⇒ 2900 gold
BUILD PATHRecurve Bow + Negatron Cloak + Dagger + 380 gold ⇒Recurve Bow + Negatron Cloak + Dagger + 880 gold
ATTACK SPEED40% ⇒ 50%
MAGIC RESIST40 ⇒ 50
NEWMOVEMENT SPEED - 5%
ON-HIT DAMAGE - 42 ⇒ 15-80 (levels 1-18)
NEW - HEALTH STEAL - Heal for the amount of on-hit damage dealt by Wit's End (33% effective for ranged) when the item holder is below half health
REMOVED - MAGIC RESIST STEAL - Basic attacks no longer steal 6 magic resist (3 for ranged), up to 30

Immolate Item Combat Text
People like big numbers.
DISCO INFERNO - Combat text for Immolate effects on Cinderhulk, Bami's Cinder, and Sunfire Cape now display running totals of how much damage each target has taken


Runes


UPDATED
Eyeball Collection

Max stacks decreased, total stats unchanged. Kills and assists both grant one stack; no longer stacks off wards.
Eyeball Collection's 30 adaptive force has been crowding out Ghost Poro and Zombie Ward. All three runes now grant the same adaptive force bonuses, so your choice is now how you want to stack those bonuses up rather than what kind of bonus you want. Eyeball Collection is about killing people.
MAX STACKS - 20 ⇒ 10
STACKS - 2 per champion kill, 1 per champion assist, 1 per ward kill ⇒ 1 per champion takedown (kill or assist)
ADAPTIVE FORCE - 1 per stack (20 total) ⇒ 2 per stack (20 total)
COMPLETION BONUS - 10 adaptive force (unchanged)



UPDATED
Ghost Poro

Your wards spawn a ghost poro and grant stacks of adaptive force when they expire. Gain extra adaptive force at full stacks.
Eyeball Collection's 30 adaptive force has been crowding out Ghost Poro and Zombie Ward. All three runes now grant the same adaptive force bonuses, so your choice is now how you want to stack those bonuses up rather than what kind of bonus you want. Ghost Poro is about warding cleverly.
REMOVED - HAUNTED TRINKET - Standing in brush no longer converts your trinket into a Ghost Poro. Placing a Ghost Poro in enemy territory no longer grants adaptive force.
NEWS - POOKY - Your wards now spawn a Ghost Poro when they expire, giving vision in the area until it's scared away be enemy champions. Wards killed by enemies don't spawn Ghost Poros.
NEW - BOO - Spawning a Ghost Poro grants 2 adaptive force up to 10 times (max 20). At 10 Ghost Poro spawns, gain an additional 10 adaptive force.



UPDATED
Zombie Ward

No longer grants on-hit damage versus champions when clearing a ward. Ward clears now grant stacks of adaptive force. Gain extra adaptive force at full stacks.
Eyeball Collection's 30 adaptive force has been crowding out Ghost Poro and Zombie Ward. All three runes now grant the same adaptive force bonuses, so your choice is now how you want to stack those bonuses up rather than what kind of bonus you want. Zombie Ward is about clearing wards.
REMOVED - TOUCH OF DEATH - Damaging a champion after clearing a ward no longer deals bonus damage
NEW - WARD GRAVEYARD - Clearing a ward grants 2 adaptive force up to 10 times (max 20). At 10 ward clears, gain an additional 10 adaptive force.


Cut Down

Damage versus extremely high health targets increased.
It was still bad even after 9.5's buff.
DAMAGE5 - -12% ⇒ 5-15% (still at 10-100% max health difference)


Demolish

Max health ratio increased.
It was bad compared to almost all other minor runes.
DAMAGE - 100 (+30% max health) ⇒ 100 (+35% max health)


Overgrowth

Completion bonus grants more max health.
Making it better, especially for people who actually build health items.
COMPLETION BONUS - 2.5% max health increase ⇒ 3.5% max health increase
Predator
Look, a small usability improvement!
ZOOM - The monster burn effect of Hunter's Talisman and its upgrades no longer interrupts Predator's channel
Ultimate Hunter

Ult cooldown reduction increased.
It was bad.
ULT COOLDOWN REDUCTION - 5 (+2% per stack), max 15% ⇒ 5 (+3% per stack), max 20%

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